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Web Usability Laws

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작성자 Karen 댓글 0건 조회 2회 작성일 25-08-18 03:12

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In the world of usability expertise, there is a concept known as Lewis's Law which states that a action element is not a link. This simple yet profound idea has far-reaching implications that go beyond the realm of games and into the world of interactive experiences. Lewis's Law is named after a renowned web usability consultant who first proposed this principle.

To break down Lewis's Law, let's first understand what it means for a action element to be a button. In online interactions, we often come across scenarios where a button is presented as a link in a menu. On the surface, it may seem like a harmless design decision, but in reality, it's a common design mistake that can confuse players.


The main issue with confusing action elements is the user expectation they create in the player's mind. When a user interacts with a button expecting the button's action, the button's true purpose is not immediately clear. This uncertainty can lead to errors, such as misinterpreting a button's purpose and then being taken to an unintended place in the game.

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So, what does Simple yet Effective Design have to do with interactive experiences? The implications are clear: purpose-driven design should guide the gamer's experience. In a mobile game, gamers must realize exactly what each link or بلاگ باهم شاپ button does without needing to think about it too much. Clear and consistent design across the game's interface are critical to a engaging interaction.


For game developers, Simple yet Effective Design offers valuable lessons in design. When designing dashboards, players should not be forced to figure out what a button does. This not only makes the game more challenging but also impairs satisfaction. By following Simple yet Effective Design, UX designers can create a more intuitive and engaging experience for their gamers.


While Lewis's Law originated in the world of human-computer interaction, its principles have a broader application to interactive experiences, where simple yet effective layouts can increase engagement. By applying these principles, UX designers can create more interactive and enjoyable experiences that users will interact with for extended periods.

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